Hexa (ɧ) and the Ontology of Digital Attention: The Expansion of XChronos to All Software, Games, and Electronic Devices

Author: Jaconaazar Souza Silva
Project: XChronos – The Copernican Clock of Consciousness in Motion
Year: 2025


Abstract

This article formalizes a fundamental principle of the XChronos system: the definition that any software, game, application, or electronic device is potentially an emitter of Hexa (ɧ), the symbolic unit of value derived from conscious attention.
Grounded in the assumptions of Ontological Idealism and the phenomenological architecture proposed by XChronos, the article demonstrates that every digital interaction involves intentional focus, generating Chronons (units of subjective time), which may cluster into Hexachronons (collective synchronicities).
The convergence of these processes results in the emission of Hexa (ɧ), establishing a phenomenological economy of digital attention.


1. Introduction

The expanding digital presence and the increasing integration between humans and technological systems demand a philosophical reevaluation of the concept of value.
In the XChronos model, value does not originate in matter, but in conscious attention — understood as directed phenomenological time.

Thus, any activity that requires focus or mental presence has the potential to emit Chronons, the fundamental units of subjective temporal experience.

This article introduces the thesis that all software and all electronic devices are potential emitters of Hexa, consolidating an expanded ontology for the XChronos framework.


2. Chronons: The Primary Unit of Directed Attention

XChronos defines the Chronon as the smallest unit of conscious time, associated with the act of perceiving, focusing, or intentionally interacting with any stimulus or system.

Therefore, whenever an individual uses a program, opens an app, operates a device, or plays a video game, they are dedicating phenomenological attention.

Accordingly:

Every software or electronic device is a potential emitter of Chronons.

This includes:

  • digital games
  • mobile applications
  • operating systems
  • personal computers
  • gaming consoles
  • televisions, smart TVs, and streaming platforms
  • portable devices
  • voice interfaces and automated systems

Any activity involving conscious presence generates living subjective time.


3. Hexachronons: The Formation of Collective Structures of Attention

Beyond individual Chronons, XChronos recognizes a symbolic collective unit: the Hexachronon.
Hexachronons emerge when multiple consciousnesses direct simultaneous or recurrent attention toward the same digital object, forming a field of synchronicity.

Gaming communities, fandoms, social networks, trends, and cultural phenomena all possess a hexachronic nature, as they aggregate perceptions, meanings, and shared temporal structures.

Therefore:

Whenever software is used by a collective, it becomes an emitter of Hexachronons.


4. Hexa (ɧ): The Value That Emerges from Conscious Convergence

Hexa (ɧ) is the symbolic unit of value resulting from the convergence of:

  • individual Chronons (personal attention)
  • collective Hexachronons (shared attention)
  • the meaning attributed by consciousness

Thus:

Any electronic device, software, or game can generate Hexa.

Hexa is the point of phenomenological condensation — a synthesis of presence, engagement, and meaning that operates as subjective and symbolic value.


5. Philosophical Foundation: Consciousness as the Origin of Value

From an Ontological Idealist perspective, consciousness precedes matter.
Therefore, value does not lie in the digital object itself, but in the conscious relationship established with it.

The device is merely the vector; the value is generated by the conscious attention flowing through it.

Digital objects thus act as catalysts for conscious phenomena, which in turn produce Chronons, Hexachronons, and Hexa.


6. Digital Autopoiesis and the Phenomenological Economy

Once digital devices become continuous emitters of Chronons and Hexachronons, a phenomenological economy is established.

This economy is:

  • not material, but symbolic
  • not monetary, but experiential
  • not transactional, but autopoietic

The digital ecosystem becomes a living environment, where attention generates value, value feeds back into systems, and systems shape experience.


7. Conclusion

This article formalizes the ontological expansion of XChronos, establishing that:

Any software, game, or electronic device is potentially an emitter of Hexa (ɧ).

This expansion transforms XChronos into a comprehensive model of phenomenological value — integrating consciousness, technology, subjective time, and digital systems within a single theoretical structure.

The result is the creation of a symbolic ontology of digital value, where conscious presence becomes both foundation and measurement.


Keywords

XChronos; Hexa; Chronon; Hexachronon; digital ontology; subjective time; phenomenology; autopoiesis; conscious attention; technology and consciousness; ontological idealism.

https://doi.org/10.5281/zenodo.17684384

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